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It offers an incredible universe to explore that, despite occasional graphical repetition, offers the tantalising possibility of wonders yet unseen at the end of each new hyperspace jump. ConclusionĮlite: Dangerous is unforgiving, obfuscating, and occasionally dull, but it’s always immersive and beautiful. It’s at the budget end of the market, but to my mind it’s a solid and perfectly functional piece of hardware. To really feel like you’re in command of a ship, you need to have a throttle in one hand and a stick in the other, and that’s an extra expense.įor the record, I played with a Thrustmaster T-Flight Hotas stick, which retails for around $50. OK, so maybe you don’t actually need a flight stick, but playing Elite: Dangerous with a mouse and keyboard or a gamepad just didn’t cut it for me. In light of this, that “unfinished” tag starts looking more positive, and the ever-evolving nature of the game and its storyline should see further rewards for players who stick around in the Elite universe.
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In fact, it recently announced that the team has grown to help with continued development, working on both free updates and paid expansions. The good news is that Frontier Developments still has a large team working on it. I stumbled across some luxuries traders in deep space that I couldn’t actually trade with, and a quick scan of the forums showed that ship-to-ship trading was a beta feature that hasn’t made it back (yet). You’ll also find parts that aren’t quite ready to use. It also crashed on me twice in a week, forcing me to manually shut down and reload. It has the previously mentioned server disconnects to deal with, the NPC artificial intelligence is sometimes a little unbalanced, and the comms are only working sporadically. And I’m going to miss playing Elite: Dangerous on those days when my hokey rural Internet connection’s playing up.Įlite: Dangerous was funded partly via Kickstarter, and it’s been through public alpha, beta, and gamma testing periods before launch. Hopefully, server improvements will cut these disconnects over time, but as it stands, they’re an annoyance.
On more than one occasion, my connection dropped at an extremely inopportune time - once I’d beaten a particularly “Wanted” ship down to 5 percent health when I suddenly found myself staring at the game menu. Most of the time, there was no obvious reason at my end - everything else in my connected (real) world was ticking along quite nicely. Over the course of seven days, I lost connection around a dozen times. What’s more, if your connection to the servers goes down, it’s game over.
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The developer planned an offline mode at one point, but concerns about players cheating the system when left unchecked, along with the reality of the amount of work it would take to build, put paid to it.Īs it stands, if you’re not connected, you can’t play Elite: Dangerous beyond the few training missions. It’s a contentious decision to make your game depend on an online connection, but Frontier Developments decided it had to with Elite: Dangerous.
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Luckily, if you make a mistake, you can sell equipment back to stores at face value, making it possible to build a decent ship through a process of trial and error. Pretty pointless for me, given my propensity to panic in the heat of battle. I purchased a shield cell bank that I presumed would automatically improve my shield’s regeneration rate, only to find that it’s an ammo-based item with just two uses. As a result, you kit out your ship and just hope everything will still work when you’re in your next dogfight. Outfitters offer you all manner of exotic equipment, but where it should fit and how it all works is often unclear. Pretty early on, you’ll realize that beefing up your ship’s feeble starting equipment is essential, but it’s also something of a stab in the dark. It wasn’t the best start to a gaming session, but if you have real-life commitments (as we all really should), you’re going to mess up in Elite: Dangerous. Three days in, I came back to Elite: Dangerous to find that I’d upset three factions for failing to complete their missions, and I was now a Federation fugitive for failing to pay a fine on time. More frustratingly, any missions you take on are time dependent, and time doesn’t stand still when you log out. The action never pauses if you need to check your systems, and I’ve nearly blazed headlong into a sun fiddling with my ship’s weapons systems. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.Īnd as with the Souls games, the clock in Elite: Dangerous just keeps on ticking.